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Preface
Added to the above challenges, the Internet also brings new
definition to private gaming. The traditional "private" gaming meant
that there was no regulation of any kind for gaming. Person-toperson
gaming over which horse is going to win, cannot be easily
policed, and has developed into large-scale illegal bookmaking, as
has the playing of mahjong games, poker games, at home and in
private clubs. The Internet person-to-person exchange is fast getting
momentum and is quickly becoming attractive alternative gambling
on the web. The same holds true for so-called free or promotional
games which entail a stake and which should require a permit.
When they first came up, the Internet's commercial possibilities
were little known to the legislators, so much so that the current
legislation does not take them into account. For example, on the
Internet, when a user clicks on an advertising banner, he provides a
name and address, possibly even more personal information, to
participate in a game. By selling such database information, the
operator derives a source of revenue from such "free" games. Is this
a game or is this gambling? How can government revenue be
controlled and protected and how can legislation protect the
traditional licensed gambling operator?
The legislative distinction, or lack thereof, between private and
public gaming is in itself the major reason why certain areas of the
gaming market have developed without any form of regulation, in
particular over the Internet.
Personally, I am involved in both horse racing and IT. In terms of
horse racing, in addition to just being a horse racing aficionado, I am >>
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